autodesk inventor how to put your 3d stuff into drawings
@andrew_ysk wrote:
ane. what 3d design i can't do with autocad that i take to use inventor ?
Editing the solids is the biggest difference between AutoCAD 3D and Inventor. Inventor retains the part "history" and so that you can make changes and updates to your model quickly, in AutoCAD 3D it was more difficult to do this. Related to this, it is important to know that Inventor is parameter driven. Meaning that the dimension you create in get parameters that drive the model. Irresolute the length of a role is as easy and changing that parameter (assuming the model was done well).
ii. i hateful maybe due to the evolving of autocad fr R14 to God knows autocad how many thousand , the original 2d CAD software is at present 3d CAD already.. just that i didn't accept time to larn autocad to exercise 3d . is autocad at present a day is as capable as inventor in doing 3d furniture design ?
AutoCAD'south 3D tools are much better than they were in R14, merely not every bit strong as Inventor's. I would recommend Inventor over AutoCAD for doing 3D furniture blueprint. One reason is the 2D impress of the 3D design is much easier to create and update. This includes the parts list / Bill of Materials, simply also the details views, department views and and so on.
3. i hateful if autocad is every bit good , then i will save my fourth dimension to learn autocad instead of inventor.. (i e'er thought the manner to use inventor is same every bit the style autocad is used (considering they are merged to a aforementioned company, why should 2 model of cars from the same manufacturer is totally different way of driving ? ), just topped with some more bang-up 3d feature that save my fourth dimension).
see respond four
4. because all those adept characteristic of autocad , all those "snap to " , and all those second modifying command ...mirror , etc.... are not in inventor... that is the thing that made me so sad and aroused when using inventor... .. and then distressing.. it is like i take to starting time learning airplane to bulldoze a car....
Yous might think of them the aforementioned because they are delivered past the aforementioned company, and used for much the same general purpose. But they are 2 dissimilar applications, created and maintained separately. You must accept that they are just dissimilar applications, and you will utilise them differently.
So y'all practise not have to learn how to fly an airplane to drive a car... you accept to learn to wing an airplane so you can fly an airplane.
Recall these 10 things:
- Inventor is not AutoCAD
- Inventor is not AutoCAD
- Inventor is not AutoCAD
- Inventor is non AutoCAD
- Inventor is non AutoCAD
- Inventor is non AutoCAD
- Inventor is non AutoCAD
- Inventor is non AutoCAD
- Inventor is not AutoCAD
- Inventor is not AutoCAD
Besides AutoCAD is not Inventor.
five. if inventor is meliorate than autocad in designing parts (existent world, everything is made of 3d and then 2d autocad shld not so applied), so pls enlighten me the "concept" of inventor "thinks". should kickoff designing with *.iam, then 2dsketch to brand *.ipt.. and at the cease all ipt parts assembled in the current iam file..
Commencement here maybe:
http://inventortrenches.blogspot.com/2011/03/inventor-101-uncomplicated-fully-constrained.html
Autodesk Inventor Practice Part Drawings.pdf
I would propose y'all create your parts one at a time at starting time, and then gather them in an assembly. This will permit yous to focus on the part modeling and then later on the assembly modeling, and learning each prepare of tools separately. This is generally chosen "Bottom Upwards" modeling. Starting at the assembly and working down is referred to equally "Height Down" modeling.
Eventually you might prefer the Tiptop Down approach for your piece of work. But in order to learn the fundamentals of Inventor offset, it would generally exist advised that you kickoff with Lesser Up.
half-dozen. in inventor, can i non only describe parts (exist it 3d or 2d) in all the available space in a 2d sketch, and with 3d office and so extrude individual to become a 3d parts while the "2d lines" i just exit information technology there in space equally guide and reference for my 3d role design ? and later on all 3d parts are washed , then i explode each solid object into "inventor assembly infinite" to be assembled ? isn't that good ?
Yes and No. You could do information technology that mode, just it would not be the best manner to start out, every bit it takes an intermediate agreement of the Inventor tools to exercise it that style, and fifty-fifty if we were to practise information technology that mode, we'd practise it a bit differently than you described.
Instead, get-go each part as a split up file, and keep them simple. Then assembly the role files in the assembly.
heatherlyshaus1978.blogspot.com
Source: https://forums.autodesk.com/t5/inventor-forum/how-to-start-using-inventor-to-make-design-something-in-real/td-p/6824691
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